
Exporter: File paths are now stored using Unicode instead of ANSI characters.Exporter: Improved power usage by reducing window draw frequency when idle.Exporter: Added read and write support for the RXGB BC3 normal map format.Exporter: Added the Edge Pad (Solidify) effect, which smoothly fills transparent areas of images.Retargeted CUDA dependency to version 11.8.NVTT: Renamed nvbatchcompress.exe to nvbatchcompress.bat nvbatchcompress' functionality has been merged into nvcompress.NVTT: Added -max-mip-count, -nim-mip-size, and -no-mip-gamma-correct options to nvcompress.NVTT: Improved nvcompress' performance on images over 6.25 megapixels.BC7, ASTC: Fixes a bug where images marked opaque would use a transparent compressor, and images marked transparent would use an opaque compressor.


A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
